🤖Cross-Chain Mapping

  • Cross-Chain Bridging Mechanism: Implements the locking and releasing of $UFO tokens between TON / BSC / SOL, etc.

  • Mapping Contracts: Deploy mapping contracts on each chain to manage the locking and releasing of $UFO.

  • Game PVP Contracts: Deploy game contracts on each chain that allow users to place bets using $UFO and pay transaction fees.

  • Backend Services: Listen for locking events and trigger cross-chain operations.

  • Frontend Interface: User interface that allows users to transfer $UFO between different chains and participate in games. Simple guidance and smooth interaction.

Ethereum Chain / ETH L2

Step 1:

Create the ERC20 Token $UFO on Ethereum

Develop the ERC20 Contract

  • Use OpenZeppelin Contracts: Leverage OpenZeppelin’s ERC20 implementation for security and standard compliance.

  • Extend Functionality: Add mint and burn functions to allow dynamic supply management necessary for cross-chain operations.

Step 2:

Prepare for Cross-Chain Lock-and-Mint Mapping

2.1 Extend the ERC20 Token for Cross-Chain Functionality

Add Bridge Role: Ensure ERC20 contract restricts minting and burning to only the bridge contract.

Set Bridge Address: Implement functions to set or update the bridge contract address securely.

2.2 Deploy Bridge Contracts

2.2.1 Deploy Bridge Contract on BSC

  • Develop Bridge Contract: Create a bridge contract on BSC that can lock and release $UFO tokens.

  • Deploy to BSC: Use Hardhat or another suitable tool to deploy the bridge contract to the BSC mainnet or testnet.

  • Configure Permissions: Ensure the bridge contract is authorized to mint and burn tokens in ERC20 contract.

2.2.2 Deploy Bridge Contract on TON

  • Create TIP-3 Token on TON: Develop a TIP-3 compliant token on TON to represent $UFO tokens.

  • Develop TON Bridge Contract: Implement a bridge contract on TON that can mint and burn TIP-3 $UFO tokens based on cross-chain events.

  • Deploy to TON: Use TON’s deployment tools and follow their documentation to deploy TIP-3 token and bridge contracts.

2.3 Design and Implement Cross-Chain Bridge Services

  • Set Up Backend Service: Develop a backend service that listens to events from both ETH and BSC bridges.

  • Monitor Lock Events: The service should listen for lock events on ETH and BSC, triggering mint operations on the target chains.

  • Execute Mint/Burn Operations: When a lock event is detected on one chain, the service should call the mint function on the corresponding bridge contract on the target chain, and vice versa for reverse operations.

2.4 Configure and Integrate Bridge Contracts

  • Authorize Bridge Contracts: Ensure that bridge contracts on both BSC and TON are authorized to mint and burn tokens.

  • Set Bridge Addresses: Update your ERC20 and TIP-3 token contracts with the bridge contract addresses.

BNB Smart Chain / BSC

BSC Smart Contract Development (Solidity)

  1. Mapping Contract

    Functions:

    • Players can lock $UFO tokens in the BSC contract.

    • Administrators can release locked tokens when necessary.

    • Records processed transactions to prevent duplicate operations.

    Deployment Steps:

    • Mapping Contract:

      • CreateBSCUFOBridge.sol in the contracts directory and implement the Mapping Contract code.

    • Configure Deployment Script:

      • Create a deployment script named deploy.js in the scripts directory to handle the contract deployment process.

    • Deploy to BSC Mainnet or Testnet:

      • Configure the hardhat.config.js file by adding BSC network configurations, including the BSC node URL and private key.

      • Use the Hardhat command to deploy the contract to the desired BSC network.

  2. Game PVP Betting Contract

    Functions:

    • Players can place bets using $UFO.

    • A certain fee must be paid when placing a bet.

    • Administrators can set the fee.

    Deployment Steps:

    • Contract:

      • CreateUFOPVPGameBSC.sol in the contracts directory and implement the Game PVP Betting Contract code.

    • Configure Deployment Script:

      • Create a deployment script named deployGameBSC.js in the scripts directory to manage the deployment of the Game PVP Betting Contract.

    • Deploy the Contract:

      • Use the Hardhat command to deploy the Game PVP Betting Contract to the BSC Testnet or Mainnet as configured.

The Open Network Chain / TON

TON Smart Contract Development (FunC)

1. Mapping Contract

Functions:

  • Create TIP-3 Mapping UFO token

  • Lock Tokens: Players can lock $UFO tokens in the TON contract.

  • Release Tokens: Administrators can release locked tokens when necessary.

  • Prevent Duplicate Transactions: Records processed transactions to avoid duplicate operations.

Deployment Steps:

  • Mapping Contract:

    • Develop the TONUFOBridge contract in the contracts directory, implementing the functionalities for locking and releasing $UFO tokens, as well as recording processed transactions.

  • Configure Deployment Script:

    • Create a deployment script in the scripts directory to automate the deployment process.

  • Deploy to TON Mainnet or Testnet:

    • Configure the network settings in the project’s configuration file, specifying whether to deploy to the TON Mainnet or Testnet. Use the deployment script to deploy the TONUFOBridge contract to the chosen network.

2. Game PVP Contract

Functions:

  • Place Bets: Players can place bets using $UFO tokens.

  • Pay Fees: A certain fee must be paid when placing a bet.

  • Set Fees: Administrators can set or update the betting fee.

Deployment Steps:

  • Game Contract:

    • Develop the UFOPVPGameTON contract in the contracts directory, incorporating functionalities for placing bets, handling fees, and resolving game results.

  • Configure Deployment Script:

    • Create a deployment script in the scripts directory specifically for the Game PVP Betting Contract. This script will manage the compilation and deployment process.

  • Deploy the Contract:

    • Use the deployment script to deploy the UFOPVPGameTON contract to the TON Testnet or Mainnet, based on the network configurations set in the project’s configuration file.

Multi-Chain Tokens in One Game!

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